Abstract [eng] |
The present master thesis intends to explore the opportunities for implementation of information technology and virtual learning in religion classes, and how this implementation can have a positive impact on diversification of religious instruction, enhancing discipline, motivation and participation of the students. The situation has been analyzed in the light of the current problems of religious instruction in schools, and measures and methods which are implemented by means of the virtual learning system have been proposed. By learning the moral thing, especially religious instruction experience problems - not all students are sufficiently motivated, others come to the faith, because \"easier\" to spend time, because grades do not write, or they are not important. Although these pupils are a minority, sometimes they cause you great lesson terms of noise, which hinders not only the teacher, but also to other students. Such tools as MS SQL and MAGIC DRAW were used for project development of the present system and the programming of this system was performed using GameMaker, JavaScript, PHP, JSON and HTML. The system named “Virtual Bridge in Religion Classes” has been created which is available online and can be applied to collaborative learning video and audio conference or interviews, as well as in tests, educational games. Documentation of system user has been prepared, an experiment and a study thereof have been planned and carried out and data of the experimental study have been analyzed. It was found that virtual collaborative learning and playing can enrich the religion classes, and help to deal with the problems of activity and discipline that are related to motivation. It is recommended to apply virtual learning system in religious education. |