Abstract [eng] |
This master’s work focuses on the finite elements 3D mesh generation algorithm. First mathematical methods are analyzed found in literature, such as regular, topology based, advancing front and refinement methods. Most of the attention is given for the Delaunay methods, which are best way for computing triangulations. Based on this methods analysis master’s work is developed. This work is quite challenging, because given solid bodies are defined by arbitrary triangulated boundaries. Because bodies are defined arbitrary it is much harder to triangulate good quality mesh. My task is triangulate 3d volume mesh from 3d surface mesh, bound by circle. Based on the developed system’s results we can say that it is triangulating meshes, but in other hand it is poor quality, because some of the smallest angles are 5o and less. |