Title Vokselių taikymo kompiuterinėje grafikoje metodų ir galimybių tyrimas /
Translation of Title Research of voxel applications and capabilities in computer graphics.
Authors Jonaitis, Ričardas
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Pages 38
Keywords [eng] voxel ; octree ; ray-casting
Abstract [eng] At the current time the most advanced types of computer graphics are based on polygons and textures. This kind of method is used widely in every kind of graphics, so it can be called traditional. Although now these methods are starting to use different kind of data structures to suppliment themselves to achieve more complex graphics effects. These kind of structures are called voxel data. This change in used data lead to question if it is possible to entirely get rid of polygons and switch to full voxel data for graphical representations. Voxel graphics is an old technology, it came into existance at about the same time as polygon graphics, but at that time polygon technology was way more efficient for computing with limited computational power. As the time progressed more and more technology was designed to further improve effectivennes of polygonal graphics, and voxel graphics were forgotten or reside only in specialized fields. At the present time now that the computational power is increasing exponentialy it is worth exploring the available possibilities to achieve using voxel technologies. Maybe it is time to switch from polygons to voxels. In this work voxel technology applications are researched. Several of the available voxel imaging techniques will be analyzed, and evaluated by their strenghts and weakneses. Voxel and polygonal graphic capabilities will be compared.
Dissertation Institution Kauno technologijos universitetas.
Type Master thesis
Language Lithuanian
Publication date 2015