Abstract [eng] |
Exponentially growing popularity of computer games and the ever-growing cultural influence inspires discussions about possibly unethical game contents, unmoral player actions or negative consequences to the society. Game ethics emerged as a discipline to address these questions. However it seems that usually, when talking about computer game ethics, the importance of the basic assumptions on the questions of game theory is being overlooked. Therefore this paper argues that different basic assumptions about the relationship between the game/world, player/game designer can lead to very different ethical conclusions. It is achieved by analyzing the discourse of computer game ethics, further by overlooking the possible positions on these theoretical questions, and, finally, by using particular examples, how these different theoretical assumptions lead to different conclusions. |