Abstract [eng] |
The dissertation examines the gamification domain. The dissertation reviews application of gamification, psychological and social aspects. Modeling and simulation methods for gamified systems are analyzed. Review other aspects of software gamification is presented, also deeper analysis of formal gamification simulation. Gamified systems analysis led to identifying 10 patterns for simulation of gamified systems. The UAREI (User, Action, Rule, Entity, Interface) modeling method has been identified for which GMOD tool is created with simulation capabilities. Four systems were tested: Trogon PMS, e-learning system, minority game and the OilTrader. The proposed evaluation methods for gamified systems are intended for usability and visual attractiveness assessment. The UAREI method is evaluated in comparison with other modeling methods recommended for modeling gamified systems. The possibilities of modeling method simulations are shown with the e-learning system, the minority game and OilTrader. In the case of minority game, a methodology for assessing the gamification interestingness is offered based on player victory distribution. The OilTrader experiment shows how to evaluate gamified system based on psychological players types. The proposed set of methods provides opportunities for evaluating gamified systems in various aspects and thus facilitates the design of software system gamification. |