| Abstract [eng] |
Fast changing education environment, one from key of quality learning factors, however becomes engagement in the learningitself education process. Information the role ofinformation technology (IT) permanent is increasing, therefore it is essential to Search many innovative solutions. These would ensure Content accessibility, relevance and promote active participation in students and teachers participation and not just rethinking traditional strategies. Information Technology tools are increasingly and more are more and more widely used education in educational practice, but still missing of learners needs that meet the needs of learnersin practice applicable toolsthat effectively to help organise timely, structured and personalised feedback feedback - in particular remote or mixed learning in a distance learning environment. For this final project aims to increase students and teachers to increase the involvement of pupils and students in education process through technology based feedback feedback organisation method. First working Part One analyse students' engagement determinants of factors, discusses feedback Feedback The role of feedback learning quality and evaluated at digital technologies application opportunities for inclusion for education. In theory part focuses on active learning, personalisation, reflection and collaboration importance of. The third and fourth chapters present the developed system "Knowledge Expedition" – a tool for generating scenarios, where each generated scenario is based on the principles of escape rooms, structured around three core components: challenge, action, and feedback. Fifth Part Four is available at empirical study based on conducted by developed by system application evaluation Education in practice. Study held at two phases: first an analysis of educational escape room method impact students oneducationalengagement process, and in the second In the second phase Evaluated scenario development and implementation experiencethrough the "Knowledge Expedition". Study Results revealedthat this process by sąlygas more learners activity, promoted reflexive skills and strengthened internal learning motivation. Study Results revealedthat Script scripting and their technological implementation promotes inclusive, learner-centred needs responsive educational practices.The Knowledge Framework Expedition" consists of the prerequisites for the development of personalised and collaborative based learning process, ensuring a clear content delivery, reflection and engagement. Study Results available at presented at at the international scientific conference conference ALTA'24. |