Title Technologinių sprendimų, skirtų interaktyviai programavimo mokymosi medžiagai teikti, tyrimas
Translation of Title The research on technological solutions for provision of interactive learning material of programming.
Authors Grigaravičiūtė, Indrė
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Pages 59
Keywords [eng] e. learning ; Internet technology ; cloud computing ; teaching materials ; course management system
Abstract [eng] Gamification is one of the technological solutions used to motivate and involve learners to perform certain tasks. E-learning environments for learning web technologies needs a tailored experience for self-learning. This type of environment is one of the most popular means of learning programming languages. They usually have features like a code interpreter, and badges, which are used as an alternative assessment raising moral satisfaction. This project analyzes e-learning environments for learning programming languages. For displaying information about the Lithuanian community was created Trondelag ,,Baltai“website, as well as the personalized e-learning environment prototype ,,JScourse \" for learning the JavaScript programming language. The prototype features tasks in the Lithuanian language using gamification elements: code interpreter, evaluation system using badges. There is also provided usability analysis and evaluation of the e-learning environment by selected criteria for assessing the results and recommendations.
Dissertation Institution Kauno technologijos universitetas.
Type Master thesis
Language Lithuanian
Publication date 2017