Title Programinės įrangos projektų darbų vizualizavimo tyrimas /
Translation of Title Software project task visualization analysis.
Authors Ašeriškis, Darius
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Pages 89
Keywords [eng] Web 2.0 ; gamification ; WCAG 2.0 ; project management ; SUS for gamifiction
Abstract [eng] Gamification - is a methodology that enchants on-games context with game mechanics and game design. Document is a study of project management system gamification. Project management system is gamified by adding game layer to it. Paper introduces “Trogon” project management systems based on three-layer architecture. Paper overviews project management systems gamifications. According to a formal system description gamification is a set G, which consists of game elements and relevant parts of project management system. Technical view into gamification solution implementation consists of two parts - data classes and visualization classes. This model of gamification can be applied to any system that implements gamification data contract. In this paper we have described the performed quality analysis of the system, during which a study was done of system maintenance metrics and their changes in different versions of the system. Different versions study allows us to determine system compliance with second and fourth Lehman laws. Following a detailed assessment of system final version determined system maintenance metrics and possible system maintainability improvements. Experimental study consists of two parts: color analysis of several system pages in compliance with WCAG 2.0 contrast ratio requirements for accessibility and gamification usability evaluation. For color analysis paper proposes a new methodology for evaluation color contrast ratio requirements of pages using screenshots. In this study, three system pages where found matching the requirements of WCAG 2.0 contrast ratio. Gamification usability assessment is done by using System Usability Scale (SUS). This methodology is extended and adapted for system gamification usability evaluation. Study shows that the developed system is evaluated as having good usability (71 out of 100 possible points). It was found that there are no usability differences between men and women. The differences of gamification usability results are based on specialization in IT sector. The study found that consumers not specializing in IT sector gave lower usability score for the project management system. Lowest usability score is given to gamification elements. Scoreboard is highest rated element.
Type Master thesis
Language Lithuanian
Publication date 2013