Title Žaidybinimo taikymas ugdant mokinių informatinį mąstymą /
Translation of Title Applying gamification in developing students' computational thinking.
Authors Pečiulienė, Inesa
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Pages 91
Keywords [eng] compiutational thinking ; engagement ; gamification
Abstract [eng] Modern education is hard to imagine without information technology. In many parts of the world, it is included in the curriculum as a subject. However, not all students are successful in completing the tasks and mastering the material in computer science lessons. One reason for this is a lack of computational thinking skills and as a consequence, a lack of problem-solving skills. In computing lessons, especially in the programming part, students often lack the competitive element that could lead to higher learning outcomes.
Dissertation Institution Kauno technologijos universitetas.
Type Master thesis
Language Lithuanian
Publication date 2024