Title |
Žaidybinimo taikymas ugdant mokinių informatinį mąstymą / |
Translation of Title |
Applying gamification in developing students' computational thinking. |
Authors |
Pečiulienė, Inesa |
Full Text |
|
Pages |
91 |
Keywords [eng] |
compiutational thinking ; engagement ; gamification |
Abstract [eng] |
Modern education is hard to imagine without information technology. In many parts of the world, it is included in the curriculum as a subject. However, not all students are successful in completing the tasks and mastering the material in computer science lessons. One reason for this is a lack of computational thinking skills and as a consequence, a lack of problem-solving skills. In computing lessons, especially in the programming part, students often lack the competitive element that could lead to higher learning outcomes. |
Dissertation Institution |
Kauno technologijos universitetas. |
Type |
Master thesis |
Language |
Lithuanian |
Publication date |
2024 |