Title |
Grafikos generavimo debesų kompiuterijoje informacinė sistema / |
Translation of Title |
Information system for graphics rendering in cloud computing. |
Authors |
Daugirdas, Linas |
Full Text |
|
Pages |
97 |
Keywords [eng] |
cloud computing ; graphics rendering ; Blender ; Eucalyptus |
Abstract [eng] |
Graphics rendering is a complex task which needs a great number of computation resources. Therefore rendering systems (farms) are being developed and used by designers and animators. Because of non-consistent and dynamically changing workload it’s hard to maintain rendering systems fully loaded. So the downtime of such systems is an issue which leads to loss of profit. In this work using of cloud computing services is analysed as a solution to handle resources utilisation problem in graphics rendering systems. A complex of tasks was implemented to do this research. Firstly analysis of existent workload balancer models and graphics rendering systems which uses cloud computing was made. Secondly the information system for graphics rendering was created and resource distribution as a hybrid IaaS cloud was implemented. Algorithm of load balancing between private and public clouds was presented and experimentally tested in this system. Also different job scheduling strategies with ability to predict number of incoming jobs and reserve resources for them were suggested. To determine virtualisation influence to rendering speed an experiment of different resources distribution scenarios in network was made. As a result showed using of this complex solution can raise private resources utilisation level and lower usage of public cloud. |
Type |
Master thesis |
Language |
Lithuanian |
Publication date |
2011 |