Abstract [eng] |
The main aim of the work is to determine the possible object generation methods as well as their application in developing the generators for cities and to select the most applicable methods for developing the city generator. These objectives were chosen in order to achieve the aim of the work: to make an analysis of the existing city generators and the mathematical methods used in them, to design the system of the city generator, to choose the most appropriate hardware and software, to establish the generation methods for a classical Roman colony, to make a realization, experimental tests and the conclusions of the work. The field of the research is computer graphics, automatic and semi-automatic object generation (generation of graphic elements), procedural generation, representation and management. The object of the research is the automatic generation methods for virtual cities. The issue of the research is the potential limitations of the city generators in consideration of the historical period and style. The first part of the work reviews the structure of the Roman civilization`s architecture, cities and the parameters of the city generators. Also, the basic generation methods and their application in developing the city generators were analyzed. The second part of the work represents the stages of the project realization, reviews the software, determines the methods applicable to the generation of cities and introduces to the user interface. Furthermore, the third part of the work emphasizes the program testing as well as the conclusions that were made. |