Abstract [eng] |
This work examines applicability of freely available virtual 3D environments (worlds) for the purpose of learning. After analyzing Second Life, Active Worlds and There environments, there were derived parameters, according to which Second Life environment fostering children creativity and more effective learning was chosen. In order to achieve the objective, the conceptual model, covering virtual learning and 3D environments, was created using Sloodle tools and other selected software. The programming activities for developing skills were chosen to foster children creativity. |