Abstract [eng] |
A lot of people play online games and sales of online games are constantly growing, but a major reason behind the failure of games in the market is poor user interface design or usability. Not everyone, who wants to make his own game has enough necessary resources to ensure increasing functionality, which could be crucial for game success in the market and attractiveness of users. This is the reason, why game developers are creating user friendly systems with possibility to manage game information for everyone, even if game administrator is neither a developer nor designer. The main objective of this work was to create a tool, allowing anybody to manage game information (game scenario, players’ information, non player characters’ information, rooms’ information, etc.). This document describes progress of this work, where: 2-nd chapter describes analytical information concerning various behavior modeling tools for multiplayer online games. 3-rd chapter describes the implementation of behavior modeling tool for multiplayer online games. 4-th chapter describes questionnaire survey on how customers accept this behavior modeling tool for multiplayer online games. 5-th chapter shows, how the test of system’s essential operating characteristics was performed and analyses its results. Conclusions describe what was done and what were the results of this project. It is also noticed, that experimental system was developed with no major problems. New behavior modeling tool for multiplayer online games is working well and customers accepted it like a really useful product, which helps to work with games information on their own. |