Abstract [eng] |
This paper describes the ‘‘Toxic Wasteland‘‘ game, which can be played by one and up to four players. The game was implemented with a colleagues during master‘s thesis work and consists of 6 main subsystems: graphical user interface, player data management, game management, game progress management, network management and sound management. The game is a first-person shooter with levels, items, and enemies that are randomly generated every time the game is started. The analysis part analyzes the ways of procedurally creating game levels or maps, describes their advantages and disadvantages and chooses the best method to implement into the designed game. The research part examines the quality of game random content generation algorithms based on selected 5 metrics, proposes, implements, and describes improvements to the algorithms. The experimental part calculates the 5 quality metrics selected in the research part and evaluates the quality of random content generation algorithms after the implemented algorithm improvements. Comparing metrics before and after improvements and concluding whether the improvements were effective. . |