Title Deep reinforcement learning-based iTrain serious game for caregivers dealing with post-stroke patients /
Authors Maskeliunas, Rytis ; Damasevicius, Robertas ; Paulauskas, Andrius ; Ceravolo, Maria Gabriella ; Charalambous, Marina ; Kambanaros, Maria ; Pampoulou, Eliada ; Barbabella, Francesco ; Poli, Arianna ; Carvalho, Carlos V
DOI 10.3390/info13120564
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Is Part of Information.. Basel : MDPI. 2022, vol. 13, iss. 12, art. no. 564, p. 1-21.. ISSN 2078-2489
Keywords [eng] formal caregivers ; informal caregivers ; interactive education ; Lithuania ; serious game ; stroke survivors
Abstract [eng] This paper describes a serious game based on a knowledge transfer model using deep reinforcement learning, with an aim to improve the caretakers’ knowledge and abilities in post-stroke care. The iTrain game was designed to improve caregiver knowledge and abilities by providing non-traditional training to formal and informal caregivers who deal with stroke survivors. The methodologies utilized professional medical experiences and real-life evidence data gathered during the duration of the iTrain project to create the scenarios for the game’s deep reinforcement caregiver behavior improvement model, as well as the design of game mechanics, game images and game characters, and gameplay implementation. Furthermore, the results of the game’s direct impact on caregivers (n = 25) and stroke survivors (n = 21) in Lithuania using the Geriatric Depression Scale (GDS) and user experience questionnaire (UEQ) are presented. Both surveys had favorable outcomes, showing the effectiveness of the approach. The GDS scale (score 10) revealed a low number of 28% of individuals depressed, and the UEQ received a very favorable grade of +0.8.
Published Basel : MDPI
Type Journal article
Language English
Publication date 2022
CC license CC license description