Abstract [eng] |
During the global pandemic, the education system faced a huge challenge – the physical contact between teacher and student became impossible and the educational process was moved to a virtual space. Teaching primary school students became a real challange. It was difficult for students to acquire knowledge and skills so the teachers had to find ways to motivate them, involve them in the learning process and keep their attention. During this period, the entire educational community realized that traditional and outdated educational methods based on the elementary presentation of information from textbooks were no longer effective - a successful educational process has become unimaginable without interactive, motivating activities and information technology. The aim of the final project is to increase the motivation of primary school students to learn the English language and to improve their results by creating the English language lesson system with gamification elements. In order to achieve this goal, the peculiarities of primary English learning and the possibilities of applying gamification elements in primary English language lessons were analyzed, a sociological survey was conducted with the participation of primary school English teachers. After analyzing the functional and non-functional needs of the system participants, the appropriate technological solutions were made for the project implementation. After the implementation of the English language lesson system, its evaluation was performed by initiating a survey. The system was evaluated positively - participants emphasized its benefits, positive impact on learning outcomes, but also identified the need to include in the system one more group of users, to reject certain online tools. Based on the results of the study, the system was improved and future perspectives were foreseen. |